In context: Like many different digital leisure providers (similar to Netflix, Hulu, and Disney+), Steam exploded in reputation all through 2020. This was no nice shock given the lockdowns and stay-at-home orders imposed on the general public because of the Covid-19 pandemic, however regardless, it was an thrilling yr for PC players.
With that mentioned, even Valve itself probably could not have predicted simply how explosive its progress would develop into towards the latter half of the yr. In 2020, the massively-popular gaming platform reached the 120 million month-to-month energetic gamers milestone, which is an enormous step ahead.
For reference, Steam’s comparable 2019 determine sat at 95 million month-to-month energetic customers, so 2020 introduced a rise of no less than 25 million gamers. On an equally-impressive word, Steam additionally managed to drag in 24.8 million peak concurrent gamers.
These gamers additionally purchased extra video games than ever earlier than — a 21.4 % improve over 2019 — they usually spent extra time in mentioned video games. To be extra particular, Steam noticed common playtimes improve by 50.7 % throughout the board in comparison with 2019.
Once more, this is not a shock because of the elevated free time many people had in 2020 (voluntarily or in any other case), however that hasn’t stopped Valve from bragging about it.
All of this info comes courtesy of Steam’s newest “12 months In Assessment” weblog put up. The put up features a few different juicy tidbits, too — for instance, controller use skyrocketed in 2020, based on Valve.
46.6 million customers determined to make use of a gamepad as their enter technique of selection throughout all the yr, versus 2019’s 31.8 million. VR income additionally noticed a pleasant enhance on Steam, rising 71 % year-over-year.
Half-Life: Alyx is accountable for the majority of that improve (39 %), however different VR sport gross sales additionally noticed nice success, boosting income by the remaining 32 %.
With all of this in thoughts, now comes the query: can Steam keep all of this success in the long run? As PC lovers, we hope so, however solely time will inform.