So just a few months in the past, I began experimenting with some countless runner mechanics, once I got here up with the ball physics which you can see on the video.
It began as a one-week playing around first, as I did not assume I’ll wish to launch it on the Play retailer.
Nonetheless I bought to love the mechanics, and the way it’s fairly skill-based (really that is perhaps an issue too as a result of it’s a bit arduous to get good at it, therefore the ironic, made-up style title Hardcore-casual.)
I developed it on and off for 3 months, making all the pieces myself besides the music.
If you wish to attempt it out: https://play.google.com/retailer/apps/particulars?id=com.Qugart.MeshDash
If you wish to see its over-stylized, overhyped trailer: https://www.youtube.com/watch?v=TYKNkGSppvU
Additionally, I might enormously admire some suggestions.
(I spotted I am not ok in it to unlock the final pores and skin, so if somebody needs to be a world-first here is your probability :D)